PAI's can pilot Modsuits now#534
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CliveOcelot
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Tested, works:
To note:
PAI cannot pilot under these conditions:
Owner is asleep (ex: under effect of nocturine)
Owner is stunned
Owner is crit/dead
It does seem to disable movement prediction for both people while the pai is in the helmet, but that isn't a major issue.
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Do you think the would pass muster upstream? I don't mind making a PR there if it's easier. |
CliveOcelot
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After further discusion, this needs to be made into a proper predicted system, and movement should be locked to intelicard.
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I'm really not sure how to do this while avoiding rubber banding. I acknowledge that prediction being disabled sucks, but I think it needs to exist for at least one of the players in this context. Probably the intellicard. I'm kinda feeling that modsuits should basically be Borg's you can wear. If that isn't the direction I should go in let me know, because as it stands modsuits kinds suck in comparison to Wizden hardsuits. |
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This pull request has been automatically marked as stale because it has not had You can always ask for help on our development discord. If you'd like to keep this open, just leave any comment, and the stale label will be removed. |
About the PR
Modsuit helmets get a 1x2 storage slot with a PAI whitelist, active PAIs can pilot when placed inside
Why / Balance
Kinda funny?
Technical details
Using existing systems, nothing crazy
Media
pai.mp4
Small fixes/refactors are exempt. Media may be used in SS14 progress reports with credit. -->
Requirements
Breaking changes
N/A
Changelog